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Recent content by Xeno

  1. Xeno

    Save game restoration for SF1Edit 6MB expanded ROM - Version 1.0.1

    Now including two patches: One that supports Mega Everdrive flashcarts, and another that supports Genesis Plus GX based emulators.
  2. Xeno

    Save game restoration for SF1Edit 6MB expanded ROM

    Xeno updated Save game restoration for SF1Edit 6MB expanded ROM with a new update entry: Version 1.0.1 Read the rest of this update entry...
  3. Xeno

    Antiepileptic Improvements 1.0

    About this patch Reduces the intensity of some rapidly flashing/pulsating visual effects to reduce the risks of experiencing seizures for photosensitive people. A bit of history: The Genesis Mini re-release of Shining Force already incorporated one such improvement by reducing the brightness...
  4. Xeno

    Antiepileptic Improvements

    Xeno submitted a new resource: Antiepileptic Improvements Reduces the intensity of some visual effects for photosensitive people (Click here to view the resource page...)
  5. Xeno

    REV 1 1.0

    About: An ultra minimalist collection of fixes and quality of life improvements developed by the SF1 modding community over the years, consolidated into a single patch for your convenience. Installation: Intended for use with an unmodified ROM dump of the North American version of the game...
  6. Xeno

    REV 1

    Xeno submitted a new resource: REV 1 An ultra minimalist collection of fixes and quality of life improvements. (Click here to view the resource page...)
  7. Xeno

    Spell Animation Mods - Version 2.0.1

    Now including a partially documented disassembly of impacted functions Fix occupied free space addresses range in the readme
  8. Xeno

    Spell Animation Mods

    Xeno updated Spell Animation Mods with a new update entry: Version 2.0.1 Read the rest of this update entry...
  9. Xeno

    Spell Animation Mods 2.0.1

    Description: A collection of mods that aim to fix, improve, expand, and add some flavor to spell animations. It has been publicly available for a while now as part of Erikin84's SFGU mod. This is the standalone release. About this patch: First, a bit of history: This patch was originally...
  10. Xeno

    Spell Animation Mods

    Xeno submitted a new resource: Spell Animation Mods A collection of spell animation fixes, improvements, and expansions. (Click here to view the resource page...)
  11. Xeno

    Save game restoration for SF1Edit 6MB expanded ROM 1.0.1

    Description: Expanding an SF1 ROM to 6MB using SF1Edit renders the game unable to save progress, forcing the use of emulator save states. That issue appears to be caused by most emulators not implementing both the official Save RAM and ROM mappers (aka "SEGA mappers") simultaneously. About...
  12. Xeno

    Save game restoration for SF1Edit 6MB expanded ROM

    Xeno submitted a new resource: Save game restoration for SF1Edit 6MB expanded ROM Implementing Extended SSF mapper support. (Click here to view the resource page...)
  13. Xeno

    Kazin should have 2 frames idle animation

    Also, is it just me, or does Bowie's battle animation suddenly makes a whole more sense when we see him wielding a decently sized sword? :LOL:
  14. Xeno

    Misc. RedArcher's Sprites Workshop

    I like your style :cool:
  15. Xeno

    Force Member Here I made some rework of some faces

    Like Diego, I find the concept strange. That said, everyone is free to work on whatever they feel like. Also, thank you for sharing these with us :) The only thing that bugs me is that you're using a portrait from the Legacies of Veridocia project without giving proper credits. (Maybe @Corsair...
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