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Enemy/Boss Megalodon (Mythical Giant Shark)

MienshaoX

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And here we are supposed to be intimidated by the Dark Dragon Lmao. Looks awesome i cant wait to start getting him set up when im off work
 

Steve

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Sounds good, man! I personally think that he'd make for a great surprise boss during the second ship battle, but perhaps he could make an appearance in the Cavern of Darkness? Who knows?

I'm cooking up a few more superboss ideas, but if you've got any suggestions then do let me know.
 

MienshaoX

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Sounds good, man! I personally think that he'd make for a great surprise boss during the second ship battle, but perhaps he could make an appearance in the Cavern of Darkness? Who knows?

I'm cooking up a few more superboss ideas, but if you've got any suggestions then do let me know.
Oh Steve i have so many ideas i dont think you can handle it :p jk. My idea so far for the Megalodon is set to appear as one boss in the first Ship battle and 2-3 in the Second. Needless to say it wont be easy
 

Steve

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2-3?!!?

Oh, you're bad. :p

I'm researching Leviathan mythology at the moment... do you think there's room for another huge aquatic superboss?
 

MienshaoX

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100% LOGI 2.0 and Shining Force in general could use more bosses to make the game harder.
 

Erikin84

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Maybe dark dragon will need a makeover after this? ?
 

acsound

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Or you could just have Darksol appear briefly in an intro during the second ship battle, and rather than have Nova talking, have Darksol summon SF2's Kraken boss, while saying RELEASE THE KRAKEN.

That way, you only have to import the Kraken sprites and attack patterns from SF2. Replace the P. Knights, shellfish, and seabats with the Kraken's legs (melee), arms (archers), and massive head that can spew bubble magic from 2 spaces away.
 

Xeno

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I have a feeling that Steve wouldn't be content with simply ripping sprites from SF2... :sneaky:
 
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