Shining Force: Movement of the Odyssey

#21
Sounds interesting. I’d imagine he’d be similar in stats to a warrior/gladiator. Maybe if it could be managed, to have his critical be a tail whip attack.

And since there are only two force members in the whole game that can wield axes, seems like the logical choice.
I like the route your suggesting with him being similar to the WARR class. Thats definitely a good start with him but i also want to have a reason to use him over Gort/Luke. Maybe a higher Defense/Res to magic at the cost of less attack but more Crit (his ATK would be Average maybe)
 

Xeno

New member
#22
IMO a Lizardman's Attack should pack a punch, if not top tier then solid at least. The Lizardman enemy in SF1 has the "Critical Hit" special attack, so the critical rate should be good as well. They also have a pretty long shlong HP bar relative to their level, at the cost of a mediocre Defense. Maybe you could slap a slight weakness to ice on top to mitigate his spell tanking ability. Finally, you could give him just enough AGI so that he gets his turn before the warriors on average, all in all making him more suitable as an attacker rather than a tank.

In short, I'm suggesting to make Brutus the "Ken" to Luke's and Gort's "Mae". :) (The early game Ken and Mae, that is!)
 
#27
Update is a little late my apologies i was knee deep in work. Today's update will be talking about a weapon rarity system on top of longer and tougher battle as well as the loosely covering the new heroes that will be joining you on this adventure.

--------------Weapon Rarity's (early concept being worked in gradually)------------------------------------
the concept is simple very powerful and unique weapons that can be obtained by meeting certain requirements and defeating special enemies.
As of now there are 3 weapon rarities
Legandary: Mostly story driven or boss drops these weapons give a good boost to a specific stat nothing more they can easily give you an edge for awhile.
Exotic: These weapons are secret all i can say is they come with abilites ;)
Mythic: These weapons are the strongest but there is a catch......

here are some weapon concepts as of now
-------------------------------------------------------------------------------------------------------------------

Seven Moons (Sword): Grants 30 Atk Use ability: a special version of heal that can only be used on the user.



3 Scarred Days (Ring): Increases Crit by 20 Use Ability: Boost 1



Wolves Howl (Lance): Increases Atk by 30 Use Ability: Aura

Scaramouche (Lance): Increases atk by 20 Use ability: Desoul Bonus: Laser eye range if possible
------------------------------------Battle changes-------------------------------------------------
If its anything about shining force 1 that irritated me is the fact that the battles were too easy/too short we are fighting an army right? It always bugged me that Runefaust version of an army was 10 guys lol. I am well aware of the limitations of both the game and the editor so it will be tricky to remedy this but my idea is to add more enemies that will appear like reinforcements as the battle progresses enemies will also be tougher you will need to use everything at your disposal in order to win. There will also be Mini boss like enemies that drop alot good gear for your team.

I do plan on double updating today so expect more beans to be spilled later today.
 

Steve

Administrator
Staff member
#30
This all sounds awesome! And I'm digging the new title!

Regarding the Lizardman/Brutus stats. If it helps, here are the stats I've been using which according to my own stat rating system rates the character as somewhat balanced:



Might be of some use to you, as I personally have a lot of trouble figuring out suitable stats for characters. The projected level 20 promoted stats also take into account the penalty applied to stats after promotion.
 
#31
This all sounds awesome! And I'm digging the new title!

Regarding the Lizardman/Brutus stats. If it helps, here are the stats I've been using which according to my own stat rating system rates the character as somewhat balanced:



Might be of some use to you, as I personally have a lot of trouble figuring out suitable stats for characters. The projected level 20 promoted stats also take into account the penalty applied to stats after promotion.
Interesting stuff Steve! Brutus has been a hard nut to crack this helps a ton Merci!