Hey @Steve, thanks a lot for the scripts definitely a huge help and time save.
Also as a general question to everyone which script would be preferred. I can support both that's not an issue, but for the next few builds I'll likely stick with just adding in one of the scripts (don't want to...
Just as a general note to everyone, I think I mentioned this in one of my previous posts. I'm willing to add any features or toggles to features the community at large wants so if anyone has anything they'd like, don't hesitate to let me know on here, as a github issue, or on discord. So I can...
Project Progress Update
Unfortunately, my free time over the past month was quite limited and I wasn't able to complete everything I wanted for the next build. I'll be aiming to release the entire chapter 1 demo at the start of November.
While I haven't completed the build I have made decent...
I can definitely relate to a lack of free time this past month @Steve.
Also just for clarity while I have fixed a lot of issues and added controller support. The exe build on github and the post before the progress report above doesn't have any of these changes or fixes, it's still the old...
Project Progress Update
All the issues reported from the demo should be fixed now.
Screenshots will be saved in the same folder as the game.
I've added in controller support (remapping controller buttons will be added at a later point).
I've split up the resources so now when downloading...
Hey @monkbarron, I saw the issues you posted. Thanks for creating the bug reports it's a huge help. I've already addressed three of the issues and left comments on the tickets with more technical details related to the fixes.
Demo Shining force 1 - Chapter 1 Battle 1 Release v0.0.1
Releases page (all new releases will be uploaded here first)
Windows x64: https://github.com/ShiningForceRemade/SFR-Godot/releases/download/v0.0.1/Windows-x64_ShiningForceRemade.zip
Mac...
Update, Asks / Requests, and Discussion Kick offs.
Update
I've finished implementing basically every part of the battle system needed for battle 1, minus a few more minor things I'll wrap up during this week. I'll likely release the demo this upcoming Friday (July 30th). Gonna be spending this...
That's cool to know, I knew about the Sonic mania being Sega reaching out and working with fan creator(s). Didn't know there were other such projects.
This is where my project is on shaky grounds, unlike a lot of those mods or fan project built on top using an actual rom. I'm building out...
Hey @Steve
There's been just shy of 4 weeks of development (mostly part time), nearing 1 month in a few days. The project hasn't grown in scope yet, I'm still largely sticking to what I initially planned out for the demo.
As for the Sega stance on remakes. From what I gathered Sega of America...
Another small update, the godot repo is now up. It seems like everything is working, so hopefully I didn't break anything while migrating to github organization setup. If anyone wants to clone the project and start poking through you're able to do so. The one caveat is I don't recommend anyone...
Small update
I've setup a public Github organization and I've started cleaning up my repo. Unfortunately, I didn't have enough free time today to finish everything, will likely finish tomorrow or at the latest this Tuesday.
Link to organization - https://github.com/ShiningForceRemade
So if...
@monkbarron guess I'm out of the loop in regards to Sega's stance on fan projects, always thought they had a Nintendo style cease and desist attitude. If it's fine I guess I can clean up the project a bit this weekend and make a public repo for it, demo still won't be ready till much later in...
@akaizhar
I don't have a public repo yet, but I will have a public repo shortly after I release the demo and clean up some of my project. Also still need to figure out where I'm going to store all the asset files, since I can't imagine a repo would stay up for long if Sega sees all sorts of...
@Ivan_Cal Thanks for the artwork, it definitely helps (downloaded my copy already)!
A list of bugs and issues would be nice to have. I'll likely after the demo start setting up a public place to track features, bugs, and status. I'm open to adding whatever the community wants, your SF1...
No problem @Steve
Yes for sure! In fact I'm going one step further and you letting you toggle and choose what you'd prefer. An example of what I mean is do you want to stay true to SF1 style displays and info, or would you prefer SF2 styled displays, or would you rather have a more modern...
@Steve No problem, in regards to the posts being held up.
Project progress update is down below, and I'm super confident in releasing a build this month. Since I've nearly implemented everything needed for Battle 1 and will likely finish implementing all systems this week. The following week(s)...
Yes, it will be modifiable and expandable that's the main goal of the project more so than having modern remasters of SF1 and 2! I'll also be open sourcing it and providing documentation on how to add just about anything you can think of without needing to mess with code. The other major goal is...
I definitely don't mind sharing what I have currently, though there isn't a whole lot just yet.
As for development along with rough plans going forward. I'm currently developing with the Godot game engine (if anyone wants the rational feel free to ask). After the demo release and some feedback...
Hello sfmods, I've recently begun working on a complete remake of Shining force 1 (and eventually 2). I'm planning to release an alpha build within July recreating the first battle of SF1 with many quality of life improvements and additional user settings. Till then I figured I should open a...