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Suggestion Ability to manually position enemy battle sprite frames on the Animation screen

Steve

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Being able to manually position enemy battle sprites per frame would be a very helpful feature in and unto itself, but as it stands it would appear that all enemy battle sprites other than Dark Dragon are affected by an inherent margin to the left and bottom of the sprite.

This is a typical 'superboss' battle sprite:

0_0-gif.594
0_2-gif.596


It follows a similar design to Dark Dragon whereby none of the artwork exceeds the right area of the frame. However, when the battle sprite is attached to an enemy (other than Dark Dragon), margins are applied and it will appear like so:

1527160647395-png.869


1527160694394-png.871
 
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