Thinking back, this was very much the case for the Streets of Rage Remake fan project when it was shuttered in 2011 at the request of Sega. I cannot speak to why Sega would allow sites such as SonicRetro.com or the Steam WorkShop to continue hosting modified versions of original binaries, but it would seem there is some discrepancy there. Christian Whitehead's involvement in the Sonic hacking scene and later recruitment onto the Sonic Mania project also feels like a bit of a curveball from Sega.[...] guess I'm out of the loop in regards to Sega's stance on fan projects, always thought they had a Nintendo style cease and desist attitude.
There's been just shy of 4 weeks of development (mostly part time), nearing 1 month in a few days. The project hasn't grown in scope yet, I'm still largely sticking to what I initially planned out for the demo.Approximately how many months (years?) of development has gone into this project so far? Has the project grown in scope since you first started?
There's been just shy of 4 weeks of development (mostly part time), nearing 1 month in a few days. The project hasn't grown in scope yet, I'm still largely sticking to what I initially planned out for the demo.
As for the Sega stance on remakes. From what I gathered Sega of America (that oversees sonic) has a very positive attitude towards fanworks, and as long as you're not profiting from the project its mostly fine*. IPs that are overseen by Sega of Japan seem to get struck down on a seemingly random basis, some projects they don't strike down till they're basically complete, while others are nipped in the bud. No clue how they'd end up treating original Shining Force series fanworks.
That's cool to know, I knew about the Sonic mania being Sega reaching out and working with fan creator(s). Didn't know there were other such projects.what happened with Alex Kid, where a group of Spanish fans decided to make an Alex Kid fans game and they ended up releasing the game officially with the support of Sega...
This is where my project is on shaky grounds, unlike a lot of those mods or fan project built on top using an actual rom. I'm building out everything from scratch in an engine. I'm also including the official art, music, and fan reworked art, since without that it would hardly be a remake. Just a very focused and niche dev kit for srpgs in godot.I seem to have heard that sega is not bothered by hackromes, as long as you recommend the purchase of original games (physical or digital) to use them ..... about a new game, if what you offer is only the engine without official sega graphics. Then you will not have problems, but if you use their original or modified graphics (modifying something does not make it yours)