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Shining force 1 and 2 remake project for pc - Demo Release v0.0.1

Hey @Steve, thanks a lot for the scripts definitely a huge help and time save.

Also as a general question to everyone which script would be preferred. I can support both that's not an issue, but for the next few builds I'll likely stick with just adding in one of the scripts (don't want to stretch myself too thin and delay the release again).
 
I'd say keep an original Genesis one to save time.
 
A heads up to everyone, I've started a continuation project off of this abandoned project.

I've gotten to the point where the first battle is playable, and most of the surrounding code has been updated. If anyone has time could you download the test build below and try doing weird things in the battle and report any issues or oddities to help me iron out any bugs.

Everything is enabled except the inventory menu, lots of work remains to update that UI logic.

Controls
arrow keys - to move
a key - to select
s key - to cancel
page down - to turn the game speed to 3x faster
page down - again to turn it back to normal

Download link - windows build only so far, mac and linux later, mobile versions maybe?

https://github.com/Shining-Force-Genesi ... .build.zip

Github Org for the project

https://github.com/Shining-Force-Genesis

All releases will be available at this link

https://github.com/Shining-Force-Genesi ... s/releases

Also I'll be posting updates on the shining force fanworks discord under the shining force genesis channel. For anyone interested in the development.


Great to see so many platforms supported. Nice one!

Here's a copy of the SF1 script that I compiled a few years back:


Here's a copy of the GBA Resurrection of Dark Dragon script with references to the original SF1 dialogue:


(Neither are mobile-friendly - apologies!)

I'll have a closer look at how I might be able to help with compiling dialogue for use in your awesome remake. (y)

Also @Steve do you still have the scripts you posted here? I'd love to have an easy to reference copy .
 
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