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Shining Force 2 Community Mod Season 2

Shining Force 2 Community Mod Season 2 V1.3

I need the Game Genie Codes Sega Mega Drive for Shining Force II Community Mod - Season 2 game give me the download link.
 
lavathor updated Shining Force 2 Community Mod Season 2 with a new update entry:

V1.1

**V1.1**
-Lapis Pixie mov fix
-Taros sword is now a Legendary sword, so only Hero can equip it.
-Dialog fixes
-Fixed Bookshelf in Elf village that has empty item flag
-Ship/Docks accessible before 1st battle
-Man in pet shop before 1st battle.
-Messenger shows with extra dialog during king posession section
-Sleepy guard in barracks after you agree to get sir hawel
-Kiwi (Vay) now spawns in a random spot
-Evil Bishop And the chess variant now have portraits.
-Updated Chick Portrait

Read the rest of this update entry...
 
lavathor updated Shining Force 2 Community Mod Season 2 with a new update entry:

V1.2

VERSION 1.2
-Malidus's mapsprite showing as kana fix.
-Buddy Templar movement changed from Healer to Centaur.
-Reaction ring listed wrong in the assories file, fix to dying breath.
-Beastman 2 portrait update
-Man 3's portrait has been updated.
-Adjusted Bedoe Minster's Portrait
-Adjusted Bedoe Soldier's Portrait
-New lizardman portrait by Gryph
-Birdman Soldier's Mapsprite has been updated.
-Nasca ship has holes in it after it crashes
-Added in hide and seek boy
-Galam basement now has guy...

Read the rest of this update entry...
 
Hey I'm about to go into the Devil's Head to do the Maze, and I haven't found where to use Mithril yet. Is it still used by Dwarven Blacksmiths to craft items?
 
Hey I'm about to go into the Devil's Head to do the Maze, and I haven't found where to use Mithril yet. Is it still used by Dwarven Blacksmiths to craft items?
Yes! You need to access the secret dwarven town, which you'll need the dry stone to access:
use_dry_stone.gif
The dry stone can be found at the sick dwarf camp in the campfire:
dry_stone.gif
Mithril's have been slightly adjusted, so each table include 8 options instead of 4, this is to account for the Mithril Darts & Axes, classes without these items just had the table options duplicated. But this might slightly effect rates.
 
All my chars start at lvl 10 with hugh atk power & def, while monsters stay the same?
What did I do wrong? :s
I used no standard conf, no seed and hard diff...
Also vendors have "?" sprites.
 
All my chars start at lvl 10 with hugh atk power & def, while monsters stay the same?
What did I do wrong? :s
I used no standard conf, no seed and hard diff...
Also vendors have "?" sprites.
This is for V1.3? What emulator are you running it on?
When I load it on Fusion, pick Hard, and use the default name for Kana, it has her start at Level 1.
 
All my chars start at lvl 10 with hugh atk power & def, while monsters stay the same?
What did I do wrong? :s
I used no standard conf, no seed and hard diff...
Also vendors have "?" sprites.
I believe that's the wrong mod.
 
Overall good mod to play, other then some minor miss spelling and odd spaces in dialogues I havent found any bugs so far.

*Spoiler Alert* (Maybe)
Is there a way to reach the hidden chests in Ancient temple? (Where you find old man, kid and stone golem
 
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