About this patch
Reduces the intensity of some rapidly flashing/pulsating visual effects to reduce the risks of
experiencing seizures for photosensitive people.
A bit of history: The Genesis Mini re-release of Shining Force already incorporated one such
improvement by reducing the brightness...
An ultra minimalist collection of fixes and quality of life improvements developed by the SF1 modding community over the years, consolidated into a single patch for your convenience.
Intended for use with an unmodified ROM dump of the North American version of the game...
A collection of mods that aim to fix, improve, expand, and add some flavor to spell animations.
It has been publicly available for a while now as part of Erikin84's SFGU mod.
This is the standalone release.
About this patch:
First, a bit of history:
This patch was originally...
Expanding an SF1 ROM to 6MB using SF1Edit renders the game unable to save progress, forcing the use of emulator save states.
That issue appears to be caused by most emulators not implementing both the official Save RAM and ROM mappers (aka "SEGA mappers") simultaneously.
Like Diego, I find the concept strange. That said, everyone is free to work on whatever they feel like. Also, thank you for sharing these with us :)
The only thing that bugs me is that you're using a portrait from the Legacies of Veridocia project without giving proper credits. (Maybe @Corsair...
To be more specific, it was Alones who made that sprite back when the game was known as the SF2 Community Project.
@Deerayv Thank you for stopping by. Please tell us, where can we find the Demon Rises mod?