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  1. Steve

    Fixed Teleport bug in Guardiana, unable to reach Guardiana Castle

    Modifications to a clean ROM: Expanded ROM to 6MB Extend Characters enabled Script expanded to 2700 lines HQ Messages moved to 2500 script region Nova character stats and sprite values edited 5x new battle sprites added to Sprite index #35 5x new frames added to Animation index #59 Force member...
  2. Steve

    Fixed Extended Classes selectable even with Extended Classes disabled

    When altering a Force member's class, if you click outside of the pop-up box and to the right, a non-existent class will be selected, likely a class that would correspond with Extended Classes were it enabled: Performed on a fresh ROM, Expanded to 6MB, Extend Chars enabled, Extend Classes...
  3. Steve

    Force Member Max - Alternate Pose

    Steve updated Max - Alternate Pose with a new update entry: Erikin84 to the rescue! Read the rest of this update entry...
  4. Steve

    Weapon Ramladu's Weapon

    Even without Ramladu, I think his Holy Mace would be a great choice for the Gladiator class Force members.
  5. Steve

    Enemy/Boss Earnest

    This one slipped me by, too! Hope you decide to finish the set! Earnest looks great as an enemy.
  6. Steve

    Force Member Wing Knight

    So nice to see my favourite centaur from SF2 getting some love. Cheers, LIL!
  7. Steve

    Force Member Crusader Knight (SF2 Paladin)

    A very nice improvement over Sega's original design!
  8. Steve

    Playable Boken - Slight update to Boken's quiff

    A minor graphical update to 0_1.gif that tweaks Boken's quiff slightly so that there is a more fluid transition between the two idle frames.
  9. Steve

    Force Member Playable Boken

    Steve updated Playable Boken with a new update entry: Slight update to Boken's quiff Read the rest of this update entry...
  10. Steve

    Force Member Jogurt (Final Conflict)

    Don't know how I missed this last night - amazing work as always, @Lynx! Your new versions of Jogurt are a huge improvement over Sega's original design.
  11. Steve

    Force Member Birdmen

    Lookin' good! The birdmen were always felt better suited to support roles anyway, given how terri-bad their stats are in the late-game when compared to the rest of the melee fighters. Great work, SG!
  12. Steve

    Force Member Playable Boken

    @Erikin84 and @Lynx Cheers - I'll let Dan know you guys approve! Also, there is a boring interesting story behind the design of that portrait. Back when Boken was designed, the ability to integrate portraits into the editor was much more limited. I can't remember exactly how, but I do recall...
  13. Steve

    Force Member Max - Alternate Pose

    Steve updated Max - Alternate Pose with a new update entry: Resized (90% size decrease) set by Erikin84 added Read the rest of this update entry...
  14. Steve

    Force Member Playable Boken

    Steve submitted a new resource: Playable Boken The greatest adventurer! (Click here to view the resource page...)
  15. Steve

    Playable Boken

    Steve This is an updated set which features a few tweaks and fixes here and there. Anyone using the set I shared on Shining Force Central last year should consider switching to these updated sprites. Idle Attack Portrait
  16. Steve

    Force Member Jade Dragon (Aka Kiwi Promoted)

    Bleu ain't got nothin' on the Jade Dragon!
  17. Steve

    Enemy/Boss Shadow Kane

    I'd just nope.avi my way right out of Dragonia if that guy was waiting there.
  18. Steve

    Force Member Max - Alternate Pose

    Steve submitted a new resource: Max - Alternate Pose Max... to the max! (Click here to view the resource page...)
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