This is not too dissimilar to an idea I have been slowly building on for over two years now. I have wanted to introduce famous 16-bit era heroes and villains into SF1, whereby each new hero would be introduced towards the start of a chapter and the remainder of a chapter would see the Force face...
I would like to add Force member stat install codes on the resource pages in order to further help streamline new character installations and also to help users to update their characters as members are further balanced in the future.
Proposed code install format that the editor could interpret...
When enabling Extended Classes, certain essential values are either left blank or assigned quite unusual values.
Preferably, all Extended Classes should use the following settings by default:
Movement Type: Standard (currently blank)
Action Type: Default (currently 'Fire Breath')
Unarmed...
This issue does not occur in Kega Fusion, only in RetroArch when using Genesis GX Plus (unfortunately my much preferred emulator).
I have attached a zip of the ROM. Changes include (in no particular order):
- Several 'Mechanics' enabled
- Nova character slot tweaked to include sprites, stats...
Oh man. I am 99% certain that SFMods would not be a thing today were it not for your Jogurt mod that was released all those years ago. I was blown away that the worst character (ever!) could actually be reinvented and made awesome. Jogurt is responsible for SFMods!
This was another SF2 hack that helped introduce me into the world of Shining Force modding. A very simple but clever premise that effectively gives you five new characters to play as. Cosmetic or otherwise, I really enjoyed this one. Cheers, SG!
As someone whom hasn't really played much of SFCD, it's really cool to see what Sega was able to produce the second (or third?) time around, and how you were able to build on top of it. Thanks for sharing more great artwork!
A very cool alternative pose. His form looks better than Sega's original artwork, so I think this would serve as a great set for Gort and let Luke keep the original. Thanks for sharing your work, SG - great to have another pixel artist on board!
I wasn't actually aware that newer, more advanced tools were available. Perhaps I'm just getting too old and behind the times. I'll get your page reverted now.
I'd love to hear more about what sort of tools are currently available for SF2 modders to enjoy.
I feel that in some way, because neither Hanzor nor Musashi (or Domingo - he's on the list, too!) included a Promoted variant, that they aren't as fleshed out as other Force members.
Also, I realy enjoyed balancing out the stats for Musashi so that my Promotable variant will acquire the exact...
A Promoted Hanzou design has been on my to-do list for so long now; I'd love to see him given the Promoted look and feel that he deserves. I've been using the Resurrection of Dark Dragon GBA remake artwork as inspiration for designs for other characters, but I have to say that I'm not a big fan...