Becoming more and more interested in the playable Durahan character. Did you design any artwork for this character or can I move this guy higher on my to-do list?
Sounds very in-depth @Lock It Lynx Would be cool to play through the game with a bunch of fresn characters with original backstories. I haven't tried even half of the new character designs yet so would be cool to see how you have envisioned them.
Thanks for the feedback, guys. I prefer a darker theme too - not convinced it really suits the Shining Force vibe but I think we could make it work. Adding and tweaking the new theme would be no great hardship, would probably just need to dedicate an evening to get it properly integrated.
It was @Lobo's idea, to be fair. This all sort of grew from his suggestion to create a separate thread for artwork on SFC. I just sort of took the idea a little further than anticipated. (oops!)
Looks perfect! Just trying to think of a reason to rationalise Earnest joining Runefaust... Something something revenge Balbazak... Something something Darksol manipulates Earnest into doing his bidding in order to get those he lost resurrected?
(Who even did Balbazak kill, I forget. I know it...
Modifications to a clean ROM:
Expanded ROM to 6MB
Extend Characters enabled
Script expanded to 2700 lines
HQ Messages moved to 2500 script region
Nova character stats and sprite values edited
5x new battle sprites added to Sprite index #35
5x new frames added to Animation index #59
Force member...
When altering a Force member's class, if you click outside of the pop-up box and to the right, a non-existent class will be selected, likely a class that would correspond with Extended Classes were it enabled:
Performed on a fresh ROM, Expanded to 6MB, Extend Chars enabled, Extend Classes...
Don't know how I missed this last night - amazing work as always, @Lynx! Your new versions of Jogurt are a huge improvement over Sega's original design.
Lookin' good! The birdmen were always felt better suited to support roles anyway, given how terri-bad their stats are in the late-game when compared to the rest of the melee fighters.
Great work, SG!
@Erikin84 and @Lynx Cheers - I'll let Dan know you guys approve!
Also, there is a boring interesting story behind the design of that portrait.
Back when Boken was designed, the ability to integrate portraits into the editor was much more limited. I can't remember exactly how, but I do recall...