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  1. Steve

    My Wishlist for sprites (because im hungry for more sprites lmao i cant have enough)

    Becoming more and more interested in the playable Durahan character. Did you design any artwork for this character or can I move this guy higher on my to-do list?
  2. Steve

    My Wishlist for sprites (because im hungry for more sprites lmao i cant have enough)

    Sounds very in-depth @Lock It Lynx Would be cool to play through the game with a bunch of fresn characters with original backstories. I haven't tried even half of the new character designs yet so would be cool to see how you have envisioned them.
  3. Steve

    Optional dark template for the site?

    Thanks for the feedback, guys. I prefer a darker theme too - not convinced it really suits the Shining Force vibe but I think we could make it work. Adding and tweaking the new theme would be no great hardship, would probably just need to dedicate an evening to get it properly integrated.
  4. Steve

    Thinking about making 'Chaos Darksol' our mascot... thoughts?

    It was @Lobo's idea, to be fair. This all sort of grew from his suggestion to create a separate thread for artwork on SFC. I just sort of took the idea a little further than anticipated. (oops!)
  5. Steve

    A hacker and a wordsmith! Where were you when I needed help with my English Literature &...

    A hacker and a wordsmith! Where were you when I needed help with my English Literature & Creative Writing degree, man?
  6. Steve

    Enemy/Boss Earnest

    Looks perfect! Just trying to think of a reason to rationalise Earnest joining Runefaust... Something something revenge Balbazak... Something something Darksol manipulates Earnest into doing his bidding in order to get those he lost resurrected? (Who even did Balbazak kill, I forget. I know it...
  7. Steve

    Fixed Teleport bug in Guardiana, unable to reach Guardiana Castle

    Modifications to a clean ROM: Expanded ROM to 6MB Extend Characters enabled Script expanded to 2700 lines HQ Messages moved to 2500 script region Nova character stats and sprite values edited 5x new battle sprites added to Sprite index #35 5x new frames added to Animation index #59 Force member...
  8. Steve

    Fixed Extended Classes selectable even with Extended Classes disabled

    When altering a Force member's class, if you click outside of the pop-up box and to the right, a non-existent class will be selected, likely a class that would correspond with Extended Classes were it enabled: Performed on a fresh ROM, Expanded to 6MB, Extend Chars enabled, Extend Classes...
  9. Steve

    Force Member Max - Alternate Pose

    Steve updated Max - Alternate Pose with a new update entry: Erikin84 to the rescue! Read the rest of this update entry...
  10. Steve

    Weapon Ramladu's Weapon

    Even without Ramladu, I think his Holy Mace would be a great choice for the Gladiator class Force members.
  11. Steve

    Enemy/Boss Earnest

    This one slipped me by, too! Hope you decide to finish the set! Earnest looks great as an enemy.
  12. Steve

    Force Member Wing Knight

    So nice to see my favourite centaur from SF2 getting some love. Cheers, LIL!
  13. Steve

    Force Member Crusader Knight (SF2 Paladin)

    A very nice improvement over Sega's original design!
  14. Steve

    Playable Boken - Slight update to Boken's quiff

    A minor graphical update to 0_1.gif that tweaks Boken's quiff slightly so that there is a more fluid transition between the two idle frames.
  15. Steve

    Force Member Playable Boken

    Steve updated Playable Boken with a new update entry: Slight update to Boken's quiff Read the rest of this update entry...
  16. Steve

    Force Member Jogurt (Final Conflict)

    Don't know how I missed this last night - amazing work as always, @Lynx! Your new versions of Jogurt are a huge improvement over Sega's original design.
  17. Steve

    Force Member Birdmen

    Lookin' good! The birdmen were always felt better suited to support roles anyway, given how terri-bad their stats are in the late-game when compared to the rest of the melee fighters. Great work, SG!
  18. Steve

    Force Member Playable Boken

    @Erikin84 and @Lynx Cheers - I'll let Dan know you guys approve! Also, there is a boring interesting story behind the design of that portrait. Back when Boken was designed, the ability to integrate portraits into the editor was much more limited. I can't remember exactly how, but I do recall...
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