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Kindan No Hako

Kindan No Hako v2.0.2

Tyadran

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Tyadran updated Kindan No Hako with a new update entry:

2.0.0 Update

Hey! Coming in with version 2.0.0, incorporating some feedback that was received, as well as implementing chest randomization and more control over spells.

View attachment 5265

As seen at the bottom of the window, randomizing the game will now generate a seed which can be shared with other users to generate the same random game! Or to recreate the same randomization for yourself, should you need to.

View attachment 5266

A "Spells" tab has been added, with the...

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Tyadran

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Tyadran updated Kindan No Hako with a new update entry:

v2.0.2 Quick Fix

v2.0.2 (5/6/2023)
-------------------------------------------------------------------------------
[Major]
- HEALs and VICRs using Khris's sprites will now properly start with a weapon.
- Fixed sprite generation unhandled exception.
- Fixed spell culling removing spells from last characters by ID rather than
from characters with the most spells.

[Minor]
- Adjusted chances for the max levels of Flare, Sleet, and Static.
- Fixed an infinite loop with Caster Limit conflicting with SF1 Class...

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acsound

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Hi, Tyadran:

Is there a read me file for this? Sorry; found the read me. I've tried to patch this, then run the patched SF1 file to play the randomized game w/my selected settings, but I get a black screen w/no button response. There's a message up top (on the program/app window) pulling from the randomizer log, but I can't play the randomized file.

Should I apply the IPS patch to an expanded ROM? (I had applied it to a regular ROM.)

UPDATE: It looks like I should just try to randomize the ROM w/o the included IPS patch...? (the read me says "unmodified"....)
 
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Tyadran

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Hi, Tyadran:

Is there a read me file for this? Sorry; found the read me. I've tried to patch this, then run the patched SF1 file to play the randomized game w/my selected settings, but I get a black screen w/no button response. There's a message up top (on the program/app window) pulling from the randomizer log, but I can't play the randomized file.

Should I apply the IPS patch to an expanded ROM? (I had applied it to a regular ROM.)

UPDATE: It looks like I should just try to randomize the ROM w/o the included IPS patch...? (the read me says "unmodified"....)
Hmm, the intended method of usage is to apply the IPS patch to a normal copy of SF1, and then randomize that, which should work fine.

What emulator are you using? Did you close the randomizer before trying to play the game (in case the file was still open somehow)? You're sure you don't accidentally have the emulator paused or anything?

Kega Fusion is what I recommend to play with and I haven't experienced any issues with it - it sounds like it's most likely.

ACTUALLY, if there's a message pulling from the randomizer log, like this:
1683568618385.png
...that means you tried to load the log file, not the actual ROM. If you select the actual .bin you should get this message:
1683568669608.png

Make sure that your randomized ROM and your log file are saved as different files. I think you might have saved the log file over the actual ROM. It should be saved as a separate file with a .txt extension.
 

acsound

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Using Kega Fusion. My log files are saving as proper text files, in the same folder as the IPS and the BIN, w/the randomizer. No, the emulator (Kega) wasn't paused when I tried to run the ROM; it just showed a black screen w/the FPS at the bottom.

As for my IPS patcher, I've been making sure that it's not running as a "background process" before starting up the patched/randomized BIN file through Kega.

I patched a clean copy of the ROM and followed the randomizer steps in the read me, but when I patch and randomize the ROM, it's too big for Kega -- it doesn't think that the game is a Genesis game.

Should I leave the randomizer running? I've been closing the randomizer before starting the BIN file through Kega.

UPDATE: I've got the game running on Kega now, but on the first battle, I can only have one character w/Max in my party (even though the game gives you five). Maybe this issue will resolve itself...?

UPDATE-2: It looks like it did resolve itself. It may help if you don't enter Headquarters before the first battle--b/c most of your Force won't be active.
 
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Tyadran

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The randomizer shouldn't be running when you play, but really it shouldn't matter. I'll double-check that.

The patch the randomizer uses should expand the ROM to 4 MB, as do a large number of SF1 mods. Is your file size different than that?

The party size issue is interesting. Someone else mentioned the same issue, and I'm sure it has to do with shuffling join positions, which isn't a feature I've done a ton of tests with and I feel like is likely an issue with the way SF1 handles party size. What resolved the issue for you?
 

acsound

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I started a new game, and just didn't go into the Guardiana HQ to look over my initial party.
 
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