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S.F.1 Edit Continued Release Thread (Minor Update 3.8.2 released on 2/28/2026) 3.8.2

Hit The Woah Freaking Out GIF


Oh wow! Incredible work, Keif! I've only had a glimpse, but the work you have put it is very impressive! Can't wait to check this out properly over the next few days.
 
Hit The Woah Freaking Out GIF


Oh wow! Incredible work, Keif! I've only had a glimpse, but the work you have put it is very impressive! Can't wait to check this out properly over the next few days.
Thanks Steve! I'd be happy to chat on DIscord if you're around!
 
Keif updated S.F.1 Edit 3.6.1 with a new update entry:

Update 3.6.2

S.F 1 Edit 3.6.2 Features:

Character View/Stats:

-Completely overhauled and re-arranged the screen for ease of use.

-Now display and animated Force Member unpromoted and promoted battle sprites beside the portraits and map sprites for ease of use.

Monster View/Stats:
-Akin to Force Members, the currently selected enemy/monster now displays and animates their battle sprite for ease of use.

Item Editing Screen:
-Every item now displays its battle pallet...

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Nice! Thanks for another great update, MB!
 
monkbarron updated S.F.1 Edit Continued Release Thread (Update 3.6.2 released on 1/24/2026) with a new update entry:

Update 3.7.0 (released 02-04-2026)

S.F 1 Edit 3.7.0 Features: (released 02/04/2026)

Character View/Stats:
-Made adjustments to the sprite display; if a character is set to a promoted class/is a hard-coded promoted join i.e Hanzou, Musashi, Jogurt, only their promoted sprites will display.

Item Viewer/Editor:
-When extending items for the first time on a ROM, any item/weapon that can break will copy into its correct broken slot (also note that color pallets will be copied as...

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Nice! Really looking forward to trying out this latest update. Great work, monk!
 
monkbarron updated S.F.1 Edit Continued Release Thread (Update 3.6.2 released on 1/24/2026) with a new update entry:

Update 3.8.0 (Released 02/19/2025) - EXTENDED CHARACTERS FIXED AFTER ALMOST 10 YEARS!

S.F 1 Edit 3.8.0 Features: (released 02/19/2026)

NEW MAJOR FEATURES:
:excited:
-EXTENDED CHARACTERS IS FULLY FUNCTIONAL AND BUG FREE!
:excited:


This was a long joint effort between Tyadran and myself. Originally, back in early 2025, XenoMetal attempted a complete re-write of the feature that was never...

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Happy Well Done GIF by Top Talent

Great work mb and Ty! You guys are cooking!
 
monkbarron updated S.F.1 Edit Continued Release Thread (Update 3.8.0 released on 2/19/2026) with a new update entry:

Hotfix Update 3.8.1 (Released 2/20/2026)

Hey hey! Got a hotfix update for you guys that also adds a couple of new technical bits!

-Fixed the bug that prevented Extended Characters from taking advantage of the Dynamic Portraits patch. (Simply save your character stats page again!)

-Fixed a bug with the 'USE BY' lists in Ranges and Effects that didn't account for character classes being extended and shifting monsters forward.

-Exposed the revival cost multiplier in the mechanics tab.

-Fixed the tile selector grid disappearing...

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monkbarron updated S.F.1 Edit Continued Release Thread (Hotfix Update 3.8.1 released on 2/20/2026) with a new update entry:

Update 3.8.2 (Released on 02/28/2026)

S.F 1 Edit Minor Update 3.8.2 Features: (released 02/28/2026)

-Greatly reduced lag in the character editor, item editor, text editor, map editor and battle editor by modernizing/rewriting the drawing code.
-Further lag reduction in each script editor by further optimizing old code.
-Minor lag reduction in the graphics tab.
-NEW advanced options tab that features offset protection, allowing you to block set offset ranges from being saved and a fully...

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