After the community has been nice enough to playtest and report bugs, I'm happy to release this newest version.
Changes include but not limited to:
Tweaks to some enemies/force member stats.
Special joins have been corrected to properly level up and use their correct spells. They've also changed in their drops during the campaign
Kiddo's been given access to axes so there's 3 total in your line up to choose from that are axe wielders.
Changed a couple characters, like Bleu to Redd(I know, I'm sooooo original)
Items near endgame were tweaked a bit so it's more competitive on what to equip your followers with.
Scene bug fixes that caused soft locks in the past have been ironed out.