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  1. Steve

    Why does Max wear that gauntlet?

    Yeah, the shin guards make some sense, but the gauntlet has thrown me a little. I'm not sure why he didn't opt for chest armour, too. He seems to be strong enough to carry that futuristic armour in his promoted state. Part of me wonders if perhaps Max had been maimed by an enemy before...
  2. Steve

    Why does Max wear that gauntlet?

    I don't recall it ever been mentioned at any point during the game. Is it some sort of medieval prosthesis? I'm currently in the process of putting together a design brief for the Max to female heroin sprite set job, and as part of the feminisation, I'm really considering replacing the gauntlet...
  3. Steve

    Force Member Playable Kane

    Great sets, @Erikin84! I personally prefer Kane's map sprites that use the 'enemy' palette, but to be honest I can hardly make out the colours when I'm playing the game. The broken helmet portrait designs also looks spot on! Good job!
  4. Steve

    Force Member Nova

    We can try this again once I post the Nova promoted set. ;)
  5. Steve

    Enemy/Boss Earnest

    @Xeno Oh man, I was pretty off about Uranbatol, then. Such a shame that Earnest's backstory was not better portrayed in the westernised version of SF1.
  6. Steve

    Playable Astral?

    @Runesamurai I imagine that they would be compatible with SF2's Caravan tool as well, presumably when using a slightly modified palette.
  7. Steve

    Force Member SFCD Archers & Snipers

    Firstly: An awesome first submission! The palette Sega employed in SFCD is so much more vibrant and fantasy-like, and provides the archers with that extra character (presumably they're quite bright and cheery?). Secondly: I am also pretty blown away that you were able to pick up how the dynamic...
  8. Steve

    Playable Astral?

    @Lobo They are originally SF2 characters, but they are being designed for use in SF1.
  9. Steve

    Playable Astral?

    Very high on the to-do list. Same with Playable Mitula, Creed and Bedoe. Good news is that Mitula is an on-hold-soon-to-be-restarted WIP and Bedoe is 99% complete: [/spoiler]
  10. Steve

    My Wishlist for sprites (because im hungry for more sprites lmao i cant have enough)

    Well, we're always in need of more talented pixel artists. ;)
  11. Steve

    Your pixel art skills are very impressive! And don't worry, your English is great - much better...

    Your pixel art skills are very impressive! And don't worry, your English is great - much better than my Portuguese! ;)
  12. Steve

    Force Member Nova

    Nova seems happy enough to boss around Max from back at HQ, makes sense that he occasionally muck in! ;)
  13. Steve

    Force Member Nova

    Nova gonna run around and desert you!
  14. Steve

    Very cool avatar!

    Very cool avatar!
  15. Steve

    Fixed Teleport bug in Guardiana, unable to reach Guardiana Castle

    That's a good point! Perhaps Max and Nova are the pioneers of FaceTime!
  16. Steve

    Nova

    Steve Obligatory Rick Roll
  17. Steve

    Force Member Nova

    Steve submitted a new resource: Nova He's Nova gonna give you up! (Click here to view the resource page...)
  18. Steve

    Fixed Teleport bug in Guardiana, unable to reach Guardiana Castle

    @Lobo RC is confident that the latest editor release fixed the issue, so I fear we may never know. :p But now you've got me thinking about adding the actor as a jokey playable character... maybe a variant of Max where his stance is off and his attack is all clumsy and wild... hmm.
  19. Steve

    Ideas for new enemies

    While we're talking about Lemon - I love his character but the battle sprites were so underwhelming. Why couldn't he have retained his Red Baron stance? Why does his armour change? I'm hoping to get a Red Baron Sprite set done soon.
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