Yeah, the shin guards make some sense, but the gauntlet has thrown me a little. I'm not sure why he didn't opt for chest armour, too. He seems to be strong enough to carry that futuristic armour in his promoted state.
Part of me wonders if perhaps Max had been maimed by an enemy before...
I don't recall it ever been mentioned at any point during the game. Is it some sort of medieval prosthesis? I'm currently in the process of putting together a design brief for the Max to female heroin sprite set job, and as part of the feminisation, I'm really considering replacing the gauntlet...
Great sets, @Erikin84! I personally prefer Kane's map sprites that use the 'enemy' palette, but to be honest I can hardly make out the colours when I'm playing the game. The broken helmet portrait designs also looks spot on! Good job!
@Xeno Oh man, I was pretty off about Uranbatol, then. Such a shame that Earnest's backstory was not better portrayed in the westernised version of SF1.
Firstly: An awesome first submission! The palette Sega employed in SFCD is so much more vibrant and fantasy-like, and provides the archers with that extra character (presumably they're quite bright and cheery?).
Secondly: I am also pretty blown away that you were able to pick up how the dynamic...
Very high on the to-do list. Same with Playable Mitula, Creed and Bedoe. Good news is that Mitula is an on-hold-soon-to-be-restarted WIP and Bedoe is 99% complete:
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@Lobo RC is confident that the latest editor release fixed the issue, so I fear we may never know. :p
But now you've got me thinking about adding the actor as a jokey playable character... maybe a variant of Max where his stance is off and his attack is all clumsy and wild... hmm.
While we're talking about Lemon - I love his character but the battle sprites were so underwhelming. Why couldn't he have retained his Red Baron stance? Why does his armour change? I'm hoping to get a Red Baron Sprite set done soon.