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I start over from scratch a lot, and I flip between characters a lot. And even with the co-ordinates written down, it can still take a while to input the necessary tile co-ordinates to properly animate a new portrait. I propose an option be introduced into the editor whereby a user can paste a text string into a text field, per individual portrait sprite screen, and upon pasting, the editor will interpret the intended co-ordinates.
To illustrate, perhaps a syntax similar to this would contain a new character's portrait animation information:
(this is essentially Max's unpromoted portrait animation utilising my proposed syntax)
...I could include a pre-tested portrait animation per resource page to massively streamline mod development and alleviate any possible headaches caused by wrongly evaluating tile co-ordinates.
Please let me know what you think. I've had this idea jotted down for about 8 months and I thought it was high time to post it.
To illustrate, perhaps a syntax similar to this would contain a new character's portrait animation information:
Code:
6,0,2,4;7,0,3,4|6,1,2,5;7,1,3,5
(this is essentially Max's unpromoted portrait animation utilising my proposed syntax)
...I could include a pre-tested portrait animation per resource page to massively streamline mod development and alleviate any possible headaches caused by wrongly evaluating tile co-ordinates.
Please let me know what you think. I've had this idea jotted down for about 8 months and I thought it was high time to post it.