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Force Member Mawlock

Ah perfect i was looking for Mawlock for awhile! Looks even better than the gba version. Do you plan on doing anymore of the gba cast? Id love to see the gba version of Hans portrait in sf1 form (edgy Hans is the best hans :) )
 
So good to see Mawlock in the original SF1! Excellent work, @Lynx
 
Ah perfect i was looking for Mawlock for awhile! Looks even better than the gba version. Do you plan on doing anymore of the gba cast? Id love to see the gba version of Hans portrait in sf1 form (edgy Hans is the best hans :) )

I had thought of recreating the portraits of all the playable characters in the gba version and adding them to my section of Lynx Portrait Gallery

I have the original arts, I just need to find time, now I will have a few days off, maybe I will do something.
ejem.png
 
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These are too awesome not to use somehow. It sucks that we can't implement the card system but I think Mawlock could be a Mage or something.
 
These are too awesome not to use somehow. It sucks that we can't implement the card system but I think Mawlock could be a Mage or something.

Well, you should be able to, if you used a program like game maker, or unity, there are always ways to achieve something, just that they are difficult, maybe in the future someone can make it work well.

right now I'm doing some new portraits and improving odd-eyes to make it work on sf1 and sf2 (retaining the original design of its enemy version)
and merging it with the one that I publish steve, since the version I made had many flaws, and it was very big.
 
TECHNICALLY speaking, in the S.F 1 Editor, you COULD use Extended Item and do cards per CLASS, not CHARACTER. I plan on implimenting that into a hack.
 
TECHNICALLY speaking, in the S.F 1 Editor, you COULD use Extended Item and do cards per CLASS, not CHARACTER. I plan on implimenting that into a hack.
It's not possible to implement all the effects from RotDD though.
 
Well, you should be able to, if you used a program like game maker, or unity, there are always ways to achieve something, just that they are difficult, maybe in the future someone can make it work well.

right now I'm doing some new portraits and improving odd-eyes to make it work on sf1 and sf2 (retaining the original design of its enemy version)
and merging it with the one that I publish steve, since the version I made had many flaws, and it was very big.
Chaoswizard98's engine should work flawlessly with this idea
 
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