- Messages
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These suggestions are aimed primarily for the Force members animation screens, but perhaps some may be applicable for the enemy animations screen, also.
- Sprite preview
To help show that you are indeed editing the correct sprite. And ideally if the sprite preview could animate the two idle frames that would be even better!

- Remember Animation # and Sprite # place when switching between the two screens
At present, switching between the 'Edit Force Members screen' and the 'Assign Force Animation' screens results in you losing your # position and returning to the #0 position.
- Attack (#128) set added by default
With 255 as the default Display Weapon type.
- Quick search/snap to Animation # screen
(see screenshot above)
Clicking the magnifying glass will whizz you straight over to the corresponding animation set.
- New Animation to assign 'Effect: -1' by default
The readme specifies that '-1' should be assigned to a new animation by default, but it would appear that it is producing '1' instead.
- Rename 'Length' to 'Duration' and suffix 'milliseconds' (?) to the input value
- Replace '?' with 'Special Initialisation Frame' (?)

Thank you to @Erikin84 and @Lock It Lynx for explaining what this value does.
- Sprite preview
To help show that you are indeed editing the correct sprite. And ideally if the sprite preview could animate the two idle frames that would be even better!

- Remember Animation # and Sprite # place when switching between the two screens
At present, switching between the 'Edit Force Members screen' and the 'Assign Force Animation' screens results in you losing your # position and returning to the #0 position.
- Attack (#128) set added by default
With 255 as the default Display Weapon type.
- Quick search/snap to Animation # screen
(see screenshot above)
Clicking the magnifying glass will whizz you straight over to the corresponding animation set.
- New Animation to assign 'Effect: -1' by default
The readme specifies that '-1' should be assigned to a new animation by default, but it would appear that it is producing '1' instead.
- Rename 'Length' to 'Duration' and suffix 'milliseconds' (?) to the input value
- Replace '?' with 'Special Initialisation Frame' (?)

Thank you to @Erikin84 and @Lock It Lynx for explaining what this value does.
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