A really big update this time! It has been just over one year since its initial release, and it has steadily grown in its storytelling and execution. I am proud to be apart of this community and I hope you all enjoy the new changes!
One thing you'll notice right out of the gate, Maxine now has access to Fire magic! Give her an excuse to have all that MP points, am I right?
What're the other changes you may ask? Well, for starters, all the balance has been reworked to be more engaging, certain battles have been reworked to be more fun and not so much of a grind(I'm looking at you, Darksol Gauntlet!). Other story elements have been put in place to make certain characters' story arcs more impactful. If you have played SFA once before, I highly recommend giving this one a go, you won't regret it!
Promotions now work in sequence so you don't have to manually select each character. If you don't want to promote someone just yet, no problem! Just tell the cleric no!
Saving ingame has been completely disabled, you'll notice this when you start a new game, you'll be instantly brought to the "name your character" screen. And when you talk to priests, they'll tell you to use your savestates(They'll acknowledge they have no idea what a savestate is, for the lulz)
And Finally, Xenometal has been an outstanding partner in some of the more technical aspects of Shining Force modding that wasn't available currently in the SF1 Editor, and I am eternally grateful, a lot of the things you see in this mod are the result of his hard work. So be sure to show him some love in the comments!
So, I've given Elliot a little more use of his weapon during your battle with him at Chapter 4. Elliot will now use the Piece Maker to buff himself during the battle, so be sure to keep your distance from him and let your tanks do the dirty work, eh? Also, his flurry range is his default attack...so keep that in mind if you try to swarm around him.
Elliot also has some new frames with added flame effect when he uses the Piece Maker, and he won't drop it when you defeat him.
I've corrected an issue that kept you from receiving the Oath Keeper later in game if the Piece Maker was cracked. After testing it has been confirmed fixed, however, please let me know if it stops working again(I know I've fixed it in the past, no idea why it messed up again)
I have split the original "sword" spell group into 3 new spells, one for each special weapon that is used by the enemy. Hopefully, it'll be more clear on what's happening when they utilize their "weapons" when casting the spell.
Hello, after watching a youtuber play the mod, there are yet some things that are needing attention.
(I'm starting the think the SF1Editor is coming alive and just keeps messing with me, as some of the issues corrected in this update were previously fixed).
I plan to have another small update to correct little things like the piecemaker(shouldn't drop from the enemy that initially wields it) and fix the conditions to receive another weapon later. I think there was a couple grammar issues, but I'll need to rewatch parts of his playthrough to track them down.
Corrected an issue with a particular character starting with promoted battle sprite(no idea how that happened, the last couple updated didn't really deal with the character screen that handled that part)
Updated a sentence by Kane for continuity.