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Kindan No Hako

Kindan No Hako v3.1.1

Please note that 3.1.1 requires a new .ips patch, included in the updated download!

v3.1.1
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[Major]
- Shop inventories should no longer be bugged
- Chests in battles should no longer give strange coin amounts

[Minor]
- Palettes for custom weapons should be corrected
The randomizer would crash often when generating battles!
Fixed that.
Originally this was supposed to be 3.0.2, with only minor changes and bugfixes, but I got carried away.
Enjoy some new weapons and shop randomization!
Full changelog below.
Please note that 3.1.0 requires a new .ips patch, included in the updated download!

1692346095446.png

1692346089716.png


v3.1.0
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[Major]
- Shops can now be randomized
- Randomized chests can no longer be empty
- Starting stats for pre-promoted units have been reduced
- Land Effect bug fix and automatic item passing have been added
- Magic upgrades
-- Removed the spellcaster limit
-- SDMN/HERO units properly appear with Egress rather than Heal
-- SDMN/HERO units have an expanded spell list
-- RBT/CYBG units have an expanded spell list and exclusive access to the new Blitz spell
-- KNT/PLDN units have a 20% chance to have an expanded spell list
- Item upgrades
-- Re-added Shield as a Use effect for the Devil Lance
-- The three legendary swords can now all be used by SKYW, SMR, and NINJ units
-- Added the Mobility Bracer, Wooden Sword, Bronze Blade, Critical Edge, Hatchet, Tomahawk, Volant Axe, Short Arrow, Flame Arrow, Heavy Rain, Priest Rod, Running Rod, Guardian Sword, Steel Spear and Hell Spear
- (Bugfix) Characters shuffled into Adam's position should now join properly

[Minor]
- Crit and enemy level display added to status screen
- Lost Soul enemy DEF increased: 25 -> 29
- Scurvy Sailor poison chance increased: 25% -> 75%
- Changed some water enemy slots in Battle 15 and Battle 17 to flying enemy slots to prevent softlocks when those enemies cannot reach you
- Adjusted enemy spawning
-- Dark Elves have been adjusted to appear slightly later
-- Level 21 Dark Mages have been removed from the enemy pool
-- Level 40 Chimaeras have been removed from the enemy pool
- The ranges of Static 3 and various levels of Flare and Siege have been adjusted
- Revised class randomization
-- MGCR class can no longer appear before chapter 4
-- YGRT class can no longer appear unless using default class distributions
-- A max of four HEAL characters can be generated, rather than 8 between the two types of healer sprites
-- Domingo, Musashi, and Hanzou should no longer appear as unpromoted HEAL units
- (Bugfix) Enemies in the Laser Eye battle should no longer be able to be spawned as much easier than intended
v3.0.1
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[Major]
- (Bugfix) Lizardmen and Berserkers now only have a 10% chance to spawn with a Heat Axe, instead of 100% as intended

[Minor]
- Changed the minimum battle Static 3 can be given to enemies from 7 to 15 (the first battle of Chapter 5)
- (Bugfix) Scurvy Sailors can now spawn on water tiles as intended
v3.0.0 is here!
Aside from a number of updates, entirely new features are available!
v3.0.0 Promo.png


The flagship feature is
Battle Randomization!
You can now enable battle randomization, which will entirely randomize all enemies (except bosses) throughout the game!
Checks are in place to make sure enemies stay around the same difficulty as normal (so don't be too afraid of Blue Dragons in Alterone), but it could make for quite a hectic experience!


The other entirely new feature is
Music Randomization,
which lets you randomize the music in every battle and map in the game!
This has no functional purpose, it's just for fun!

This update also includes a variety of fixes (including a big one that will make the randomization process faster after you tell it to randomize), and some adjustments to spells and stat calculations to improve the player experience.

Don't delay, grab your copy today!




Full changelog:
v3.0.0 (8/2/2023)
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[Major]
- Music randomization is now supported
- Battle randomization is now supported
- Added the Troll, Ancient Knight, Lost Soul, Steel Worm, Scurvy Sailor, Ratwing, Illusionist, Moon Knight, and Berserker enemy variants
- Added the enemy-only Siege spell
- Fixed character levels when join locations are shuffled but classes are not random
- Fixed issues with join shuffling regarding Gort
- Fixed issues with a reduced party size sometimes occurring when join shuffling (thanks to Xeno for the fix on this one)
- Fixed some bad code, majorly speeding up randomization time
- Removed special scaling on strong classes that made early-game SKNT, DRGN, RBT, SMR, NINJ, and MGCR units have very low stats

[Minor]
- Corrected message when casting Static 3
- Flare, Sleet, and Static have had various adjustments made
- Adjusted the odds of various spells appearing on spell lists
- Log files now contain the curve associated with each stat growth
- Slightly reduced the starting stats of prepromoted units
- Added the option to force all deviations from average stats to be positive
- Gimmick items have been temporarily removed from the item pool
v2.0.2 (5/6/2023)
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[Major]
- HEALs and VICRs using Khris's sprites will now properly start with a weapon.
- Fixed sprite generation unhandled exception.
- Fixed spell culling removing spells from last characters by ID rather than from characters with the most spells.

[Minor]
- Adjusted chances for the max levels of Flare, Sleet, and Static.
- Fixed an infinite loop with Caster Limit conflicting with SF1 Class Distribution.
Fixes a bug where leaving the spell list unchanged will generate no spells.
Hey! Coming in with version 2.0.0, incorporating some feedback that was received, as well as implementing chest randomization and more control over spells.

2.0.0 Seed.png


As seen at the bottom of the window, randomizing the game will now generate a seed which can be shared with other users to generate the same random game! Or to recreate the same randomization for yourself, should you need to.

2.0.0 Spell List.png


A "Spells" tab has been added, with the option to ensure characters learn useful spells and the option to enable or disable certain spells from being learned by casters.

2.0.0 Items.png


Chest randomization is now available in the "Items" tab! This randomizes items found both in and out of battle. More options will come soon for better control.

Additionally, minor changes were made to stat calculation, and an error where the "randomization complete" notification would appear when it was not, in fact, completed, has been corrected.

I hope you continue to enjoy this tool! Please share with me any feedback or suggestions.

~Tya
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