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Shining Force Alternate

Shining Force Alternate V3.2C

My Review of:

Shining Force Alternate 3.2B MOD

Just wanted to check if i can find some Ideas for inspiration from Mods and found THIS mod.

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Assembly:
I did cut the header & de-interleaved a "old" ROM (SMD format) i found in my Data archive and patched the newformed ROM (now in a Binary format) with a custom IPS_Patcher C program.

I started (RetroArch Emulator; i use arch, btw.) to play the SFA Mod for a quick check, but... - I could not stop... xD ...its so well made!

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My fazit after a full playthrough (in a weekend):
A amazing & very polished Mod - Thank u very much for creating it!

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Story:
Implemented twists & drama in the story - love it.

Top Tier dialogs (compared to original, which seem more shallow)
with funny quirks (i wont spoiler, but i mean it).

And, Yeah... I do read Tombstones... -.

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Balance stuff:
Bosses feel "right" now (they arent "pushovers" anymore)
Redone fights are well tuned (Lazer Eye battle, etc.)
The new, more "Attrition-Style" focused battles (with buffs n stuff) are great!
Battle seem a bit harder than vanilla - in a good way (more options & more challenging).

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Amazing new pixel art with massive details (Portraits with different "Animations"; Items shown at the Sprite unit...)

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The added "features":
"Improved" Vulnerabilites ("Super effective" attacks, etc.) are a huge improvement over the basegame.
New & re-designed Battle maps & dozen of new Units/Enemies, impressive work!

Smart, new battle tactics (with e.g. [re-]spawning enemies).

In comparison to Vanilla (or many other games too) GOLD in SFA is actually "valuable" - it not only is used for better Gear, but also Leveling - feelsgood.

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No Major Bugs (no crashes, SegmentationFaults, or Softlocks encountered), Kudos.

A few Minor Bugs:
Some Warping "Bugs" e.g. when entering the Overworld Map around Guardiana and wandering to the left "boundry", and then upwards (near the Town & Castle).

Gong was "randomly floating" or swimming in the Water outside the Castle of Alterone (left side) xD

Baby Bugs:
Elliot repeated dialog:
This line repeated mid dialog once; "A robot has a mind of its own. Interesting"

Ramladu & Earnest battle -> Earnest has suddently the Barkley Portrait?

RAISE (in the Church) is a "dead button" atm.
As the Game features " Auto-Revive and Cure Poison" (which is rly nice to have) the RAISE button has no usage right now... but...whateva...

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Only one major complain:

The Accessability of the MOD!

This awesome Mod seems basically "unknown" to mankind; i basically stumbled on it by a (lucky) accident!

I guess a lot of ppl which did enjoy the original Shining Force (or even Fireemblem?) would love this Mod;

In addition it seems not trivial to "assemble" the MOD (to create a playable Version) - which further restricts the access for less technical versatile ppl.

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Shining Force in "SFA":
There was not a single fighter which seem "redundant" or unwanted (which makes it rly hard to choose the Shining Force later on); they are all pretty well made (in comparison to original SF; where i could name many "redundant" Fighter...)

!!!!!!!!!!!!!SPOILER WARNING!!!!!!!!!!!!!!!!!!!!!!!!!!

Personal Tier List (SPOILER WARNING; dont read if u didnt play the Mod yet!)

[spoiler]

My TOP 7:

Amon
idk what to say - i just love her - my favourite.

Diane
Ngl, without her i would have lost many battles - she is a guardian angel (althoug a bit slow; well small girl big weapons; i guess she tries her best...)

Varios - A powerhouse; Tanky, high damage & versatile (pretty much like a Paladin in e.g. Pathfinder or D&D3.5)

Astral
Buffs & Debuffs, like a REAL Wizard (not those "fancy" Fireball-throwing "show-offs"; well he CAN give quite a Blast, when he wants to...) - my favourite Caster in SFA.

Maxine - OK, a hybrid Fighter (feels like TAO, but with more HP & Attackpower); she did drink all of my Powerwine and ended up with a minor alcoholic addiction...

Xeno
A bit slow (but this can be countered with items); although ge got a huge Range with Lazerbeams; a cornerstone of my Team - like a rock in the ocean.
Sadly i forgot to clear my invetory before i tried to collect his final Powercore - a fatal misplay of mine; which i will fix in the next playthrough...

Erikin; a classic "Cleric"; i tried to swap him once with another member; and found out how vital he was (and swapped back xD); very versatile and he can use my favourite Buff (Magic Curtain)

[/spoiler]

I rated it TOP (5 Stars), because i expected some nice ideas in a Shining Force Mod, but got a "Gem of a Game" instead.

Best regards,

ArC
D
  • Deleted member
  • 5.00 star(s)
  • Version: V3.0A
Just play the damned hack, everyone.
D
  • Deleted member
  • 5.00 star(s)
  • Version: V2.1G
One of the best Shining projects ever. I won't spoil anything but if you're a Shining Force fan, you NEED to play this.
Just finished this tonight and I loved it. Very interesting take on my first RPG. I loved the combined elements of all the Shining Force games and how everything was arranged. The AI upgrade was welcome and it actually made me strategize a lot more compared to the original, where some enemies would stay static the whole fight and didn't have as many abilities. I also enjoyed the cameos of certain characters that would be in future titles. To everyone that worked on this mod, you have my sincerest thanks for an enjoyable gameplay experience. I salute you! Shining Force Forever~
D
This mod was fantastic when I played it in 2019, and it's even better now. Gave me that feeling of excitement I had when I first played the original. All the additions keep you guessing and keep things fresh, and I absolutely love what you did with Maxine. I've always wished there were more force leaders who were women. Wonderful work. Innovative. Outstanding. Never been done before. Eight thumbs up.
Absolutely loved the new story, graphics and mechanics. Characters are fun to use and are all relevant to the team. Great Mod!
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