Added unique terrain designations to Land Effect window
Modified Tower Climb Map
Current seed can be viewed in headquarters
Added missing data for Innovater Kahn
New mapsprites for Sprites and Colossi
New shopkeep/priest mapsprites/portraits
Changed missing mapsprites from '?' to character head where available
Added more temp portraits
Fixed some battlesprite animations
Added optional SF1 bosses battle
Added new training battle
Wild Ambush battle (South Paramecia) dissipates upon egress
Modified Chess battlefield
Added timer to Chess battle
fixed MP cost display, in Magic Menu
retouch maps, including Floor World, Granseal HQ
added second character page, to show resistances
added characters from SFCD to shuffler
add new battlesprites/mapsprites
added enterable seed mechanics
fixed mapsprites
fixed battlesprite palettes
fixed backgrounds for Blaze tinting
fixed 'classic' equipibility for Driver/Brass Gunner
included promotion to Hermit
updated manual with table of contents and seed starts
added effect for Demon Info
increase exp for healing missing health
increase exp for Sprite status spells
added dialog for filling Empty Bottle
fix Absorb spell effect
added new lines for interesting Rohde in following
implement Revive spell "beta-version" effect (target reappears on map as npc)
Added configuration mode, including a shuffler with SF1/2 characters, "turbo mode", permadeath, and classic weapon equips. Updated graphics, added new classes, added new accessories. A lot has changed from last post, that I surely don't remember.