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Shining Force: Legacy of the Ancients

Shining Force: Legacy of the Ancients 1.0.5

Bugfixes

-Corrected Runefaust's merchants not working.
-Corrected Jogurt being dead after promoting him.
-Corrected Lug and Gort using the wrong battle animation if using a pre-promo weapon once promoted.
-Corrected black lines flashing in the overworld.

Gameplay

-Chaos Breaker and Sword of Light will now have chance to crack upon casting their effect spell. Once cracked, they won't be able to cast magic until repaired (It's not possible to completely break them and lose them)

Graphics

-Item icons changed into vanilla style.
Bugfixes
- Fixed the status effect spells not giving experience in vanilla (muddle, sleep, dispel, slow, quick, attack, and shield) - Special thanks to Xeno for this!
- I realized that the original game was tested and balanced with the land effect not working, and that by fixing the land effect, I made everyone too tanky. To fix this, i reduced all non-flying force member's defense by 15%. - Special thanks to CirrusAF for making me realize this!
- Now all promoted rangers will correctly display their special attack animations.
- Fixed the marionette haunting you after the battle.

Graphics
- Added new artwork for promoted Diane.
- Polished Gong, Kokichi, Diane, Khris, and Lowe.
- Fixed the green color in the circus tent not being correctly displayed.

New Features
- Now Lug and Gort will correctly display a sword/axe in their map sprites, depending in what weapon type they have in their inventory.
- Started reworking the music scripts, so that they enhance the situations happening in the plot, currently implemented in the intro scene.
Bugfixes
-Fixed a bug in vanilla causing buffs/debuffs not wearing off after the message saying the effect finished, and staying considerably longer (special thanks to Xeno!).
-Fixed a bug in vanilla causing Domingo to be targeted as a super high priority target for enemy AI, now he is mid priority (over knights, warriors, etc. but below mages, archers, healers, etc.)
-Fixed a bug in vanilla causing the enemy AI not identifying the wizard class as a priority target at all, unlike they do with mages. Now mages retain the same priority when promoted to wizards.
-Fixed Diane joining with the wrong level.
-Fixed the attack spell displaying the wrong animation when cast.
-Fixed the shop roof in Rindo behaving wrong when you approach it.
-Removed experience overflow, since it makes your team overleveled as time passes. It will be enabled in the future when the exp caps are adjusted.

Graphics
-Corrected a mistake in vanilla causing the enemy skeleton placing his foot hovering over the floor when seen in the church battle.
-Polished one frame of unpromoted Max, in which his head was too big in comparison to the others.
-Polished promoted Gong idle animation.
-Polished unpromoted Arthur idle animation.
-Corrected a wrong pixel in the enemy worm map sprite.
-Corrected a wrong pixel in the rune knight's helmet.
-Power wine and protect milk now display icons that better resemble their original icons.

Misc.
-Changed from "Protection Milk" to "Protect Milk", since the game doesn't handle longer names very well.
-Corrected a typo in the name "Seabat".
-Minor retranslations.
Bug Fixes
-Fixed a bug causing the roof to not disappear when you approach in the shops of Waral.
-Fixed a walkable tile in a wall next to the headquarters in Bustoke.
-Fixed a misplaced tile in a house of Runefaust.
-Fixed a wrongly assigned range in the arrow launchers.
-Fixed an overworld tile that had an unpolished corner, repeated along all the game.
-Fixed a bug causing the shield spell blocking item effects (medical herb, healing seed, antidote, and shower of cure) instead of just spell casts.

Graphics
-Adjusted promoted Max's head when he walks to the side.
-Drew better wings in the pegasus knights' map sprite.
-Ghoul battle sprite enlarged.
-Zombies now jump more into the center of the body, instead of to the feet.
-Polished the shadows in Kane's, Balbazak's, and conches' battle sprites.
-Polished the hellhounds' back in their map sprite.
-Adjusted some enemies displaying an inaccurate weapon type.
-Polished various spell/item icons.


New Features
-Added experience overflow, now the excess of experience needed to gain the next level will not be lost.

Misc.
-Minor retranslations.
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