Okay, so I'm at least vaguely familiar with this one... this is... Max's... Bowie's... something something main character of SFCD?
How am I doing?
(also: another great port!)
The spritework in SFCD is crazy-good. I really don't know how it is that this game managed to pass me by as a kid.
Great work as always, Xeno. Awesome porting with spot-on positioning. Love it!
I think that I have in the past used KING for his Unpromoted state, with a viewing to using something like HKNG (Hero King) if he were to ever get his own Promotion expansion. Emperor would be the next logical advancement, I think, but to me it's a very Eastern title and wouldn't quite fit Ramladu.
Ideas are always welcome! May as well as some fun with them... :p
MERC = Deadpool!
TACT = ...Sun Tzu?
LORD = I use this as a starting class for playable Kane.
PRNC = Perhaps as an original character, King Guardiana could have had a son (and Anri a brother)?
VGRD = Dr. Crock? Although, he would...
I remember @Erikin84 and @rubixcuber talking about the Assault Shell animation in Discord Chat the other day, I think that they had encountered problems with that specific animation. Will ask if Erik can drop by and set the record straight.
If there's anything I can do to help promote sharing SF2 sprites in a specific format, please do let me know and I can introduce instructions to the SF2 assets submissions form.
I do recall you mentioning that sprites should be shared with a transparent background, but I'm not familiar with any...
Apologies for the late response, gang. Still catching up on odds and ends.
@Lobo I don't think that Hanzo necessarily needs to look bulkier or adorn more armour in his Promoted form, if anything I sort of see it as because he is so experienced now, perhaps he doesn't need quite as many tools or...
That guy is too cute! ?
I feel like I should pet him but that hundred-hand punch attack makes me think maybe not... Hehe.
Very good pixel art, too, Lynx!
These suggestions are aimed primarily for the Force members animation screens, but perhaps some may be applicable for the enemy animations screen, also.
- Sprite preview
To help show that you are indeed editing the correct sprite. And ideally if the sprite preview could animate the two idle...