Resource icon

Force Member Mawlock

Lock It Lynx

Shining Supporter
Messages
166
Likes
51
Points
28
#3
Ah perfect i was looking for Mawlock for awhile! Looks even better than the gba version. Do you plan on doing anymore of the gba cast? Id love to see the gba version of Hans portrait in sf1 form (edgy Hans is the best hans :) )
 

Lynx

Shining Supporter
Epic Contributor
Pixel Artist
Messages
117
Likes
76
Points
28
#5
Ah perfect i was looking for Mawlock for awhile! Looks even better than the gba version. Do you plan on doing anymore of the gba cast? Id love to see the gba version of Hans portrait in sf1 form (edgy Hans is the best hans :) )
I had thought of recreating the portraits of all the playable characters in the gba version and adding them to my section of Lynx Portrait Gallery

I have the original arts, I just need to find time, now I will have a few days off, maybe I will do something.
ejem.png
 
Last edited:

Runesamurai

Shining Buddy
Messages
103
Likes
22
Points
18
#6
These are too awesome not to use somehow. It sucks that we can't implement the card system but I think Mawlock could be a Mage or something.
 

Lynx

Shining Supporter
Epic Contributor
Pixel Artist
Messages
117
Likes
76
Points
28
#7
These are too awesome not to use somehow. It sucks that we can't implement the card system but I think Mawlock could be a Mage or something.
Well, you should be able to, if you used a program like game maker, or unity, there are always ways to achieve something, just that they are difficult, maybe in the future someone can make it work well.

right now I'm doing some new portraits and improving odd-eyes to make it work on sf1 and sf2 (retaining the original design of its enemy version)
and merging it with the one that I publish steve, since the version I made had many flaws, and it was very big.
 

monkbarron

Shining Buddy
Messages
23
Likes
4
Points
3
#8
TECHNICALLY speaking, in the S.F 1 Editor, you COULD use Extended Item and do cards per CLASS, not CHARACTER. I plan on implimenting that into a hack.
 

Lock It Lynx

Shining Supporter
Messages
166
Likes
51
Points
28
#10
Well, you should be able to, if you used a program like game maker, or unity, there are always ways to achieve something, just that they are difficult, maybe in the future someone can make it work well.

right now I'm doing some new portraits and improving odd-eyes to make it work on sf1 and sf2 (retaining the original design of its enemy version)
and merging it with the one that I publish steve, since the version I made had many flaws, and it was very big.
Chaoswizard98's engine should work flawlessly with this idea