SF1Edit by rubixcuber

SF1Edit by rubixcuber SF1Edit v3.4.4

Steve

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#21
Steve updated SF1Edit by rubixcuber with a new update entry:

SF1Edit v3.4.0

ruixcuber said:
v3.4.0 - 7/1/2018

[Scripting]
* New script section for World Cutscene scripts
* Fixed an issue with multi-branch nodes not working right with the new scripting engine
* Labeled the Unknown 3 node as a Cutscene Trigger
* Added 'Set Active Member' node to Battle Start Scripts
* Fixed an issue with Chapter Start Scripts not executing properly
* Dead/Dying check nodes that have been added should function and display their branches properly

[Maps]
* Can use scroll wheel to...
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Steve

Shining Supporter
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#23
Steve updated SF1Edit by rubixcuber with a new update entry:

SF1Edit v3.4.3

rubixcuber said:
v3.4.3 - 7/3/2018
[Scripting]
* Help text for nodes should work properly
* New Exit script check nodes should no longer break/crash

v3.4.2 - 7/3/2018
[Scripting]
* Added advanced node selections to all scripting types
* Clear Portrait node added to dialogue scripting
* Tile copying nodes added to battle end scripting
* Shift to reconnect other branch works in all sets now, not just dialogue
* Can hold shift and click+drag to select multiple nodes
* Can copy/paste...
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Steve

Shining Supporter
Staff member
Messages
298
Likes
71
Points
28
#24
Steve updated SF1Edit by rubixcuber with a new update entry:

SF1Edit v3.4.4

rubixcuber said:
v3.4.4 - 7/5/2018
[Scripting]
* Clear Event nodes are labeled properly
* Copy/Paste and macros no longer break saves
* Clicking a node that isn't part of a multi-select clears the multi select
* Scripts use a new layout when loading that avoids branches crossing over lines and keeps most related sections closer together

[Map]
* NPC scripts stay on the last accessed script
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