The update to SFA will be delayed due to some new things being implemented that will require further testing/implementation to ensure everything is working as intended.
This is normally why I don't post any timeframes that any update would be released. I apologize if anyone was expecting to play the update today.
I assure you, once the update is released, it'll be worth the wait
I have created a Discord channel. When the update releases, you can report any issues you have there.
Sometime by the end of this week, I anticipate release thr next update to this mod. It covers just about everything. Graphics, dialogue fixes and refinement, balance tweaks, slight changes to the story, etc.
I am very excited to get it out to you all. Stay tuned!
A really big update this time! It has been just over one year since its initial release, and it has steadily grown in its storytelling and execution. I am proud to be apart of this community and I hope you all enjoy the new changes!
One thing you'll notice right out of the gate, Maxine now has access to Fire magic! Give her an excuse to have all that MP points, am I right?
What're the other changes you may ask? Well, for starters, all the balance has been reworked to be more engaging, certain battles have been reworked to be more fun and not so much of a grind(I'm looking at you, Darksol Gauntlet!). Other story elements have been put in place to make certain characters' story arcs more impactful. If you have played SFA once before, I highly recommend giving this one a go, you won't regret it!
Promotions now work in sequence so you don't have to manually select each character. If you don't want to promote someone just yet, no problem! Just tell the cleric no!
Saving ingame has been completely disabled, you'll notice this when you start a new game, you'll be instantly brought to the "name your character" screen. And when you talk to priests, they'll tell you to use your savestates(They'll acknowledge they have no idea what a savestate is, for the lulz)
And Finally, Xenometal has been an outstanding partner in some of the more technical aspects of Shining Force modding that wasn't available currently in the SF1 Editor, and I am eternally grateful, a lot of the things you see in this mod are the result of his hard work. So be sure to show him some love in the comments!