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Recent content by Accumulus

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    Shining Force 2.1 final

    Play through Shining Force II with the SF1 cast. Use either SF1 style level spans (unpromoted cap @ 20) or SF2 style (cap @ 40). Includes Shield spell to block spell effects.
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    Shining Force 2.1

    Accumulus submitted a new resource: Shining Force 2.1 The original boys facing Zeon (Click here to view the resource page...)
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    Shining Force Eternity - SF2 Eternity (December 2024)

    End of year update including various changes: fixed MP cost display, in Magic Menu retouch maps, including Floor World, Granseal HQ added second character page, to show resistances added characters from SFCD to shuffler add new battlesprites/mapsprites added enterable seed mechanics fixed...
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    Shining Force Eternity

    Accumulus updated Shining Force Eternity with a new update entry: SF2 Eternity (December 2024) Read the rest of this update entry...
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    Shining Force Eternity

    This is an accurate rendering of the file (no bugs). The '?' sprites are instances that I do not have artwork for yet. I have been working on making sure all allies and enemies (trolls/mermaids still needed) will have mapsprites to identify them, which should be live with a December update...
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    Shining Force Eternity - SF2 Eternity (September 2024)

    Added configuration mode, including a shuffler with SF1/2 characters, "turbo mode", permadeath, and classic weapon equips. Updated graphics, added new classes, added new accessories. A lot has changed from last post, that I surely don't remember.
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    Shining Force Eternity

    Accumulus updated Shining Force Eternity with a new update entry: SF2 Eternity (September 2024) Read the rest of this update entry...
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    Misc. SF2 Spell graphics

    Accumulus submitted a new resource: SF2 Spell graphics Tiles puzzled together (Click here to view the resource page...)
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    SF2 Spell graphics

    I took the time to piece together the various spell graphics of Shining Force II, as a start, so that variants can be designed to swap out for fanworks. Apollo: Arrows and Spear: Beam: Blast: Blaze: Bolt: Bubblebreath: Cannon: Dao: Debuff: Demonbreath: Desoul: Detox...
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    SF2 Maptile sets

    Combinations of every map palette and tileset from Shining Force II. Check them out and maybe get new ideas for locations. Tileset library (palettes 1&12 omitted, as they are duplicates) Samples: see excellent combos such as:
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    Misc. SF2 Maptile sets

    Accumulus submitted a new resource: SF2 Maptile sets All the tiles for your mapmaking needs (Click here to view the resource page...)
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    Shining Force Eternity December 2024

    *To be patched onto a 2MB rom of Shining Force II* (no longer is a patch) Looking at Shining Force II, a man wondered, "How much more could it be?" Thanks to the SF2 Disassembly, I was able to expand many aspects of the game in a pursuit to create a new framework to host the ideas of new mods...
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    Shining Force Eternity

    Accumulus submitted a new resource: Shining Force Eternity A showcase of expansion (Click here to view the resource page...)
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    Shining Force II - No Rand - SF2 - NoRand toggle

    Slight update to the file; made it a remover/restorer pair of files to toggle the battles on/off. Now you can patch and un-patch the file. I tested it with several mods I ran across, and I had: Successful patches with: SFII - Gong edition SFII Maeson Shining Force 2 Requiem...
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    Shining Force II - No Rand

    Accumulus updated Shining Force II - No Rand with a new update entry: SF2 - NoRand toggle Read the rest of this update entry...
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