Here is my proper review of Shining Force Alternate 3.1, as I dropped the hack due to personal reasons earlier this year.
As someone who has played 1.0, 2.0 and the minor and major updates, I can say that, hands down, 3.1 feels like an entirely different beast. Just like 2.0 did for 1.0, 3.0/3.1 essentially improves on the past versions in almost every way possible; as I stated in the past on one of the SF Discords, 'It's like they're entirely separate hacks telling an alteration of Maxine's Timeline.
Let me go ahead and get the negatives of 3.0 out of the way, as criticism is important.
The new magic/ability/stats system is overwhelming. That's not to say it's bad or to undermine the wild amount of effort that went into it; it's bloody brilliant. The problem is that, unless I missed it, nowhere in game is this system explained to you at all. You have little to no indicator on what stats affect what and what'll work and what won't until you've either died in battle or gotten a lucky guess. This can be fun, but when you're getting a bunch of spells introduced early and late game, it can be tedious to handle and frustrating at worst when you're trying to remember it all.
Again, I don't think it's a bad system; it's amazing, but that's because I've now fully played through and experienced all of Alternate 3.0; I had time to learn it. Going in though, it overwhelmed me.
The Difficulty Spikes can sometimes be more agitating than they are engaging/fun/proper challenges. With everything at your disposal, you'd think it'd be quite the opposite. I had to actually put Alternate 3.1 down 3 times because it was getting frustrating to the point of tedium; At the Elliot Fight, the Megalodon and at Earnest. Bear in mind, I was at the max training level and had a plethora of items. Despite this, these fights still took multiple tries and I ended up having to SAVE SCUM the Megalodon just to make it move to somewhere SLIGHTLY better so I could actually kill it.
Difficulty isn't a bad thing, but there's always been good and bad difficulty spikes in Alternate. Shockingly enough, despite her previous versions being far harder, Mishaela's fight is one that comes to mind as a fun spike; you've got a bunch of super strong items scattered around the battle field and you're fighting literal clones! Another good spike was the Odd Eye Fight, but that one also bordered on 'almost too hard'.
Then... there's Dark Dragon. When you make a difficulty spike, it's meant to be challenging, but never make challenge for the sake of challenge. That is what the Dark Dragon Fight feels like. Yes, it was a pathetic boss in the original S.F 1, but S.F.A's Dark Dragon is almost ludacris. I think, in terms of balance, it was at its' best in S.F.A 1.0. In terms of scale and design, 3.1 is the best.
There's other little things that some might see as nitpicky, but these are moreso just observations of things that I get why they are the way they are, but again; gettin' the negatives out of the way first:
-Inconsistencies with the various clashing art styles (None of it is bad art, there's just some seriously stand out-like-a-sore-thumb) bits.
-Gold Management is ROUGH. Not impossible or tedious, just rough/tight.
-Randomly in battles I just can't pass certain items/pieces of equipment (even though it's not cursed.)
-Inventory Space can be an issue if you're holding off on those stat-boosting items, even with the extra members.
-Some Force Members fall off HARD. I won't get into specifics just in case of spoilers, but this was also an issue in S.F.A 1.0/2.0/2.1
And now, the Positives!
Holy ****.
Every part of SFA 3.1 oozes charm and polish. And it's far, FAR from the typical Shining Force 1 Hack. If anything, I'd classify it as a different experience from Shining Force in a way, akin Metal Sonic Hyperdrive; it uses the base of what Sonic the Hedgehog 1/2 was and gives you a new experience.
SFA 3.1 takes the S.F 1 Engine and honestly, I think it's pushed it PAST the limit thanks to the technical genius (and many scarified first borns) of Erikin and Xeno. From the completely revamped combat system, down to the smallest things like making the game's story actually be able to work on the god awful scripting system, or even the extreme stuff like entirely new freaking battle maps! (I've done it one time myself, can confirm it's utter hell.)
That's the technical side. On the story side, Erikin has done a fantastic job. Just like 1.0 and 2.1, there's similar beats shared between S.F 1 and S.F.A's old versions, but there is so, so much new here that again, as 2.0 was when it released, 3.1 is its' own hack entirely worth experiencing from start to finish if you're looking for something more than just 'adjusted difficulty/graphics' or 'altered translation'.
And the art, all of it oozes charm. The overhauled tile sets, the sheer amount of new enemy and force member artwork - even Force Member portraits occasionally changing depending on the scene! Not anywhere does it feel like there's 'low effort' art. Maybe low detail art, but how much detail can you give something like the Orb of Light, which is just a white hecken' ball?
The team of artists, friggin chef's kiss to ya.
When I say try Alternate if you're on the market for a major S.F Hack, I mean that with my chest. As someone who's seen S.F.A from where it started to where it is now, the wait was more than worth it, and despite my issues, I had a good time with this hack.
Overall Erikin, I give you and your team a solid 4.4/5.